![msts route editor blank terrain msts route editor blank terrain](https://msts.steam4me.net/tutorials/images/ch_tex01.jpeg)
I used to work on American trains on the night shift, using locomotives (including the one in my avatar).
#MSTS ROUTE EDITOR BLANK TERRAIN DRIVER#
As a result, a certain amount of compromise is necessary in balancing realism with allowing the Driver to see enough to know where they are.Ĭlick to expand.As an addendum to your videos, and for the topic in general:
![msts route editor blank terrain msts route editor blank terrain](https://up.picr.de/35596832jl.jpg)
None of those things are available in a sim - you can't feel the movement of the train, and sounds are too generic to tell you where you are.
#MSTS ROUTE EDITOR BLANK TERRAIN DRIVERS#
Ultimately, night time in train driving sims is always tricky because in reality Drivers use the movement of the train and the distinctive sounds of trains passing over particular sections of track and particular bridges and passing objects to help orientate themselves. That would make it driveable, even if it still wouldn't look particularly realistic with so little artificial lighting. If that's the case, the only compromise I can suggest is that they simulate a cloudless night with a full moon, and bathe everything in a very gentle white light.
![msts route editor blank terrain msts route editor blank terrain](https://msts.steam4me.net/tutorials/images/rem_xstiles_01.jpg)
I can imagine that putting realistic lights on every building, station, road etc is a major task, and it may be that TSW just don't see it as a priority. All you can do is drive entirely using the HUD, which to me is a bit pointless. The problem in TSW is that almost none of these things are lit, so it's pretty much impossible to know where you are. Real life train Drivers use all these things to orientate themselves in hours of darkness when unlit objects are not visible. Buildings alongside the line have lights in the windows, and a lot of the roads are lit too - or if they're not, they have cars on them with lights. So, in reality, as you approach a station, it is clearly visible because it is lit. I think where TSW falls down is the fact that things which would be lit in real life, are not lit in the sim. I think the visibility of unlit object is pretty realistic - it's night time, so it's dark, and you can't see a lot. I think it depends what you mean by lighting 'issues'.